GRENADIER is Germany´s premier ASL-Tournament, running from 1998 until today.
Here you will find information regarding the 2 round Mini-Tournaments as well as the 5 round Main-Tournament.
Mini-Tournaments (Minis)
Consisting of 2 rounds, the Minis are made for 4 players and will be held on..... The Minis are an elimination style tournament, which means that a player is out of the competition when he loses a scenario. There is no second or third place. The pairings for the initial rounds are made randomly by the Tournament Director (TD). There will be 3 different themed Minis, each with one pre-set scenario per round. Opponents secretly choose sides. In case of a tie a dice is rolled and the opponent with the lowest number chooses side and must give the other player the balance. The Australian Balance System (ABS) is not used in the Minis. The first round starts at 0900 and ends at 1500.The second round starts afterwards with open ended timing onwards. The final winner of each Mini will get a prize.
When registering for the Minis, please give 3 preferences (1, 2, 3) in which one you like to play, with 1 being your first choice, 2 second choice and 3 last choice.
Main Tournament (Main) Friday,
The Main is a Swiss Style Tournament consisting of 5 rounds with 3 scenarios to choose from per round. Rounds 1 and 2 is played on Friday, Rounds 3 and 4 on Saturday, Round 5 on Sunday. Rounds 1, 3 and 5 ( medium/ small scenarios ) start at 0900 and end 1500 latest, rounds 2 and 4 ( larger scenarios ) start afterwards with open end. It is highly recommended to have prepared defensive set-ups for rounds 2 and 4 ready and at hand. The tournament winner will get the main event prize. The follow-up placed finishers will also receive a prize, until no prizes are left.
Tournament Points
4 Points are given to a player for each win they achieve in a scenario. A draw is worth 2 points. 1 point is given for each game won by their (former) opponents (but of course excluding the win against the player himself).
Pairing of Opponents
Pairing of opponents will be done by the TD. Beginning with Round 2, only players with the same number of wins will be paired against each other. After five rounds (depending on the number of participants) there will be only one undefeated player, who will be declared the tournament winner. In case of a tie, the player with the most Tournament Points (see above) will be declared the tournament winner.
Scenario Selection
After the opponents have found each other at the beginning of every round, they secretly record their preferences for this round.
Example
Preference |
Scenario |
First preference Scenario |
Scenario xx |
Second preference Scenario |
Scenario yy |
Delete Scenario |
Scenario zz |
Both opponents then reveal simultaneously their choices and there are three possibilities which are handled in the following sequence.
Side Selection
Side selection is done by using the Australian Balance System ( ABS ). Each Scenario comes with seven levels of handicap bidding -- Axis 1-3, Allied 1-3, and level 0 (no handicap) for each side. Note that the levels of bidding are typically cumulative. So a bid of "3" would include "2" and "1". These are handicaps-- the higher the level of bidding, the more that side gives up.
Both opponents secretly record their bid and reveal it then simultaneously !
The possible results of ABS bidding are as follows
Judging
In general, scenarios of Rounds 1, 3 and 5 should be finished in the given time frame. If two opponents are not able to come to conclude their game in the time allotted, there are three possible options to determine either a winner or a draw. It is highly encouraged to use option one or two !!!