GRENADIER is Germany´s only ASL-Tournament, running from 1998 until today.

 

Here you will find information regarding the 2 round  Mini-Tournaments as well as the 5 round Main-Tournament.

 

 

 

Mini-Tournaments (Minis) Thursday 02. November 2017

Consisting of 2 rounds, the Minis are made for 4 players and will be held on Thursday 02. November 2017. The Minis are an elimination style tournament, which means that a player is out of the competition when he loses a scenario. There is no second or third place. The pairings for the initial rounds  are made randomly by the Tournament Director (TD). There will be 4 different themed Minis, each with one pre-set scenario per round. Opponents secretly choose sides. In case of a tie a dice is rolled and the opponent with the lowest number chooses side and must give the other player the balance. The Australian Balance System (ABS) is not used in the Minis. The first round starts at 0900 and ends at 1500.The second round starts afterwards with open ended timing onwards. The final winner of each Mini will get a prize.

 

When registering for the Minis, please give 3 preferences (1, 2, 3) in which one you like to play, with 1 being your first choice, 2 second choice and 3 last choice.

 

 

 

Main Tournament (Main) Friday 03. November 2017 to Sunday 05. November 2017

 

The Main is a Swiss Style Tournament consisting of 5 rounds with 3 scenarios to choose from per round. Rounds 1 and 2 is played on Friday, Rounds 3 and 4 on Saturday, Round 5 on Sunday. Rounds 1, 3 and 5 ( medium/ small scenarios ) start at 0900 and end 1500 latest, rounds 2 and 4 ( larger scenarios ) start afterwards with open end. It is highly recommended to have prepared defensive set-ups for rounds 2 and 4 ready and at hand. The tournament winner will get the main event prize. The follow-up placed finishers will also receive a prize, until no prizes are left.

 

 

 

 

 

 

Tournament Points

4 Points are given to a player for each win they achieve in a scenario. A draw is worth 2 points. 1 point is given for each game won by their (former) opponents (but of course excluding the win against the player himself).

 

 

 

Pairing of Opponents

Pairing of opponents will be done by the TD. Beginning with Round 2, only players with the same number of wins will be paired against each other. After five rounds (depending on the number of participants) there will be only one undefeated player, who will be declared the tournament winner. In case of a tie, the player with the most Tournament Points (see above) will be declared the tournament winner.

 

 

 

Scenario Selection

After the opponents have found each other at the beginning of every round, they secretly record their preferences for this round.

 

Example

 

Preference

Scenario

First preference Scenario

Scenario xx

Second  preference Scenario

Scenario yy

Delete Scenario

Scenario zz

 

Both opponents then reveal simultaneously their choices and there are three possibilities which are handled in the following sequence.

  • Nobody must play a scenario that was deleted. If both opponents delete a different scenario then there is only one left which must be played.
  • Both opponents preferences are identical. In this case the scenario from their first choice is played.
  • Both opponents deleted the same scenario but ranked the remaining scenarios differently. In this case roll a die to determine the scenario. The lower die indicates the scenario which must be played.

 

 Side Selection

Side selection is done by using the Australian Balance System ( ABS ). Each Scenario comes with seven levels of handicap bidding -- Axis 1-3, Allied 1-3, and level 0 (no handicap) for each side. Note that the levels of bidding are typically cumulative. So a bid of "3" would include "2" and "1". These are handicaps-- the higher the level of bidding, the more that side gives up.

Both opponents secretly record their bid and reveal it then simultaneously !

 

 

 The possible results of ABS bidding are as follows

  • Opponents bid different sides, each opponent plays the side AND the handicap level he bid.
  • If both opponents bid the same side, the opponent bidding the higher handicap level plays the side and level he bid, and the other opponent plays the opposite side at handicap level 0.
  • If opponents bid the same side and handicap level, roll a die. Lower die plays the side and level he bid; higher die plays the other side at level 0.

 

 

Judging

In general, scenarios of Rounds 1, 3 and 5  should be finished in the given time frame. If two opponents are not able to come to conclude their game in the time allotted, there are three possible options to determine either a winner or a draw. It is highly encouraged to use option one or two !!!

 

  • Mutual agreement. The opponents agree on a win or a draw.
  • Roll a die. Lowest roll is the winner.
  • The TD and two experienced and neutral players act as judges. Both opponents get the possibility to explain their situation and point of view to the judges. This is done in the absence of their opponent. The judges then evaluate the situation, and secretly write down their evaluation of the players chance to win the game. This evaluation must result in 100%.( Ex: Chance to win for player A 70%, player B 30%) .The results of the judges are added and divided by three. A result of 0% - 40% indicates a loss, >40% - <60% indicates a draw, 60% - 100% indicates a win. The judgment is final !